Starry Knight Blast
Trap Normal

Starry Knight Blast

  • Archetype:
  • Starry Knight

  • View:
  • 3649




When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
55± 6/ 100
Power Score
Intrinsic 55
Deck 55

Starry Knight Blast — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 55.1 · Deck: 55.3 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery / Recursion

Why it scores here

Starry Knight Blast is a set Trap that answers any opponent activation by negating it and destroying the card, at the cost of returning one Level 7 LIGHT Dragon you control to hand. Its score comes from that flexible, archetype-agnostic negation, offset by a set-up requirement, a once-per-turn limit and a cost that has to be paid in board presence. It does not build a board on its own (no combo data supports any conversion), and its body has no material value, so those axes stay low. Popularity and the high deck count are not counted as power; they only confirm that the card is consistently run inside the Starry Knight shell.

Axis scores

Axis Score Evidence
Accessibility 55 Set from hand and run in all 94 sampled decks, but it needs a Level 7 LIGHT Dragon on the field and the evidence gives no per-card level data for the partners, so the cost fit is inferred (inferred).
Combo & Conversion 25 No recorded boards exist (total combos 0), so the only read is text: one interaction that does not generate new board presence (verified from text; observed count is zero).
Resource Economy 55 Cost returns a monster to hand, which is recoverable, and the negation plus destroy trades one-for-one with the opponent card, so the card roughly breaks even (inferred from text).
Effect & Interaction 70 Negates any activated card or effect and destroys it, so it is broad and hard to play around, but it is once per turn and needs a face-down set (verified from text).
Material Utility 5 A Trap card with no monster body, so it provides no material, level or attribute value (verified from text).
Resilience & Flexibility 45 Once per turn with a live Level 7 LIGHT Dragon requirement, and as a set Trap it is exposed to set-card removal before it can be used (inferred from text).
Deck-Building Efficiency 60 Runs 1 to 3 copies with no garnet or lock; the restriction is a trap slot tied to a Dragon requirement, which is a mild, not severe, cost (observed from decks: avg 1.59 copies, 94 of 94 decks).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 55.1, Deck ≈ 55.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Broad negation: responds to any activated card or effect, not only one type
  • Destroys the card it negates, so the answer is more than a tempo play
  • Run in all 94 sampled decks, 1.59 copies on average, so it is consistently included
  • Its cost returns a monster to hand, so the body can be recovered

Weaknesses

  • Set Trap: it cannot be used from hand and needs a face-down setup turn
  • Once per turn limit
  • Requires a Level 7 LIGHT Dragon on the field to activate at all
  • Gives no board presence, material or combo value of its own

Counters / choke points

  • Opponent set-card removal or disruption before activation
  • Opponent answers that remove the Level 7 LIGHT Dragon required as the cost
  • Opponent plays that do not activate a card or effect (the negation never triggers)

Best use

Set interaction for the Starry Knight shell, held in the Trap zone to answer opponent activations. Decks: Starry Knight (archetype 860), Starry Knight (archetype 1069), Starry Knight (archetype 1044). Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: set Trap, negates an opponent activation and destroys it, costs returning one Level 7 LIGHT Dragon you control to hand, once per turn; Run in 94 of 94 sampled decks, average 1.59 copies, 3 copies in 13 decks; Usage statistics: Odd-Eyes archetype (gameplay 4) inclusion 66.7%, typical 3 copies
  • Observed: 83% of decks sit in the three Starry Knight archetype IDs, so practical use is concentrated in one shell; Top partners are Starry Knight support cards at 84% to 100% co-occurrence
  • Inferred: The Level 7 LIGHT Dragon cost is commonly met by Starry Knight bodies, but the evidence does not give their levels or attributes; Set-card exposure is the main timing weakness, based on text alone
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) legal copies empty for all formats partner card levels and attributes not supplied, so the Level 7 LIGHT Dragon cost fit is not verified











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